2024 10th International Conference on e-Society, e-Learning and e-Technologies (ICSLT 2024) brings together researchers and scientists, both industrial and academic, developing novel e-Society, e-Learning and e-Technologies outcomes. ICSLT is the main annual E-science-related conference aimed at presenting current research being carried out. The idea of the conference is for the scientists, scholars, engineers and students from the Universities all around the world and the industry to present ongoing research activities, and hence to foster research relations between the Universities and the industry. This conference provides opportunities for the delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration.
ICSLT 2024 will be held in Rome, Italy during June 21-23, 2024 with focusing e-Society, e-Learning and e-Technologies. ICSLT 2024 welcomes author submission of papers concerning any branch of the e-Society, e-Learning and e-Technologies, and their applications in education, and other subjects.
Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to:
e-Education and e-Learning
e-Accessibility
Accessibility to Disabled Users
ICT and Dyslexic Students
Digital classrooms
Digital Libraries
Distance Learning
Web-based learning
Blended learning
Collaborative Learning Environments
Learning Management Systems
Mobile Applications and Learning
Course design
Partnerships in e-Learning
Evaluation of e-Learning
e-Learning strategies
Social benefits of e-Learning
e-Learning effectiveness and outcomes
Learner autonomy
Computer-aided Instruction
Applications and Practices of e-Education
Artificial Intelligence in Education
Intelligent Tutoring Systems
Social Networks
e-Business and e-Government
B2B, B2C, and C2C models
Mobile and pervasive commerce
e-Marketplaces, e-Hubs, and portals
Pervasive technologies for eCommerce
Business/Enterprise Architectures
P2P-computing for e-Commerce
e-Payment systems
e-Commerce content management
Consumer protection in eCommerce
Electronic Markets and Multiagent Systems
e-Negotiations, auctioning and contracting
Business informatization
Knowledge management
Agent-mediated e-Commerce
Digital goods and products
Dynamic pricing models
User behavior modeling
G2G, G2B and G2C models
Electronic document system
E-procurement and bidding
E-Taxation
E-Signature
Mobile Technology and Web Services
Search
Planning
Reasoning
Knowledge representation
Natural language processing
Robotics and perception
Multi-agent systems
Statistical learning
Deep learning
Soft Computing
Intelligent computing techniques
Any other AI techniques and their applications