The 2024 10th International Conference on Education and Training Technologies (ICETT 2024) will be held at Macau, China during April 11-13, 2024.
As a well-established annual event, the International Conference on Education and Training Technologies (ICETT) has maintained its legacy of fostering knowledge exchange and collaboration in the realm of education and training technologies. Commencing its journey with its inaugural edition held in China in 2014, ICETT has successfully orchestrated nine editions in diverse locations such as Singapore, Finland, South Korea, and more.
ICETT 2024 is organized by Macao Polytechnic University, China, co-organized by University of Macau, China, and technical supported by City University of Macau, China and Macau University of Science and Technology, China.
The city of Macau, renowned for its unique blend of cultural heritage and modernity, provides an exceptional backdrop for ICETT 2024. With its vibrant atmosphere and rich history, Macau offers an ideal setting for intellectual exchange and networking among scholars and practitioners in the field of education and training technologies.
The 2024 10th International Conference on Education and Training Technologies (ICETT 2024) is the premier forum for the presentation of new advances and research results in the fields of theoretical, experimental, and applied Education and Training Technologies. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:
Educational Technology and Online Learning
e-Accessibility
Accessibility to Disabled Users
ICT and Dyslexic Students
Digital classrooms
Digital Libraries
Distance Learning
Web-based learning
Blended learning
Collaborative Learning Environments
Learning Management Systems
Mobile Applications and Learning
Course design
Partnerships in e-Learning
Evaluation of e-Learning
e-Learning strategies
Social benefits of e-Learning
e-Learning effectiveness and outcomes
Learner autonomy
Computer-aided Instruction
Applications and Practices of e-Education
Artificial Intelligence in Education
Intelligent Tutoring Systems
Social Networks
Technologies and Platforms
Architecture, infrastructure and Portals
Authoring and Content Management Tools
Developing e-Learning Contents
e-Learning Pedagogical Models and Strategies
e-Learning Evaluation and Effectiveness Models
e-Learning and New Media
Delivery and Ethical Issues in e-Learning
Future Trends and Issues in e-Learning
Education in the Metaverse
The new era in education: Web 3.0
Educational Metaverse
Open educational resources
Virtual reality in online learning
Augmented reality in online learning
Artificial intelligence in online learning
Design and development online educational platforms in Metaverse
Interaction in Metaverse
Virtual Communities in Metaverse
Digital game-based learning
Gamification in online learning
Deep learning in online learning
Big Data and small data in online learning
Learning Analytics • Smart technologies in online learning
Learning in the networked society
The Virtual Self
Virtual Presence in online learning
Verbal and non-verbal communication in virtual worlds
Open and E-learning Technology Applications
Open Learning and Distance Education
Authoring Tools
Content Development
Design, Implementation, Integration and Delivering Issues
Tools and Systems
Intelligent E-Learning Technology
Interactive E-Learning Systems
Multimedia and E-Learning
Virtual Universities: Pros and Cons
E-Learning Success Stories: Where and How
Publishing E-Learning Tools
E-Learning Emerging Hardware and Software
Future Trends
Web-Based Learning
Methods of Combining Traditional Learning and E-Learning
E-Learning Multimedia Applications
Mobile Learning (M-Learning)
Internationalization and Localization of E-Learning
Integrating Educational Technologies
Social Media and Social Networking
The Semantic Web 3.0
Podcasting for Broadcasting Video Lectures
Podcasting Feedback to Students
Wiki and Blogs in Higher Education
Mobile, Virtual and Vicarious Learning
Simulations and Modeling